Description
of the Texture Parameters
- Wave peak
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A peak is the apex of a sine wave. It determines the frequency of
the wave.
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Wave height
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A height determines the amplitude of the sine wave.
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Horizontal wave peak / wave height
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Vertical wave peak / wave height
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Diagonal wave peak / wave height
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It is a sine wave Horizontal, Vertical or Diagonal. Allows one to
work with horizontal, vertical or diagonal sine waves.
- Deformation
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Horizontal or Vertical deformation
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You can determine the amplitude of various deformations.
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Scroll
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Horizontal or Vertical scroll
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Used to move the texture.
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Pinch level
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Horizontal or Vertical pinch level
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With pinch, the image is seemingly sucked into a pinpoint.
- Blobs generator
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Used to draw blobs of color.
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Blobs thickness
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Determines the size of the color blobs.
- Blobs pitch
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Determines the spacing between the color blobs.
- Pattern generator
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Used to draw various patterns.
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Pattern iteration
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Enables one to repeat patterns.
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Pattern amplitude
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Determines the complexity of the pattern.
- Stripe generator
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Is used to draw multiple stripes.
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Stripe iteration
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Determines the number of stripes.
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Stripe frequency
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Determines the repetition of the stripes.
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Stripe intensity
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Determines the brightness of the stripe color.
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Marble
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Marble generator is based on a Random Midpoint Displacement Fractal
algorithm.
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You can experiment various parameter values.
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Marble graininess
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A small value for graininess makes for a smoother marble.
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Marble scale
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Determines the scale factor.
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Marble turbulence
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A small value for turbulence creates more of a spray-marble effect.
- Sharpen edge
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Sharpens a part of the image, enhances the edges.
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Smoothness
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This filter blends a number of pixels incrementally, following a
bell-shaped curve. The blurring is dense in the center and feathers
at the edges.
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Smooth
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This filter smooths the transitions and decreases the contrast by
averaging the pixels next to hard edges. It is used for reduce
graininess.
- Lens effect
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This filter will bulge the center of a part of the image. As if a
Fisheye lens was being used.
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Circle mosaic
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Similar to a standard mosaic, but draws circles instead of squares.
Produces a grainy effect.
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Spray
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Scatters the pixels, as if the image were painted with a spray.
- Brightness
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Lightens or darkens image.
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Brighten
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Like Brightness, but with color effect.
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Lighten
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Lightens or darkens some colors.
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Intensity
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Internal light intensity, like neon tube.
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Mix level
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Determines the mixture level between two effects.
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Mixed color
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Determines the mixture level between two colors.
- Colour Rotation
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Used to make a strange effect.