Texture Parameters
- Variation
-
Show Variation dialog box.
-
Click the variation button to create a new texture derived from this
texture.
-
-
Generate
-
Apply the texture to the image.
-
Modify the parameters and repeat generate if necessary.
-
Add…
-
Show Add to ToolPalette dialog box.
-
Save and add this texture, or your custom settings, to the
ToolPalette for future use.
- General
Tab
- The General tab contains the color box, the
color panel, the relief parameters and the various modes for the
generators. Every buffer can use four colors to draw the texture.
This enables you to change these colors by clicking twice on the
color box. You can also select the color box and with the pipette,
click in the color panel to change the color.
-
-
You can adjust the relief effect by dragging the relief setting
slider bar. Also, enable you to change the light intensity and the
light direction. The angle is measured in degrees (max 360°).
-
-
Use the slider mode setting to control the type of gradient that
will draw the basic texture. The toolbar button shows the preset
gradient that corresponds to the selected mode. The mode 43 is a
special mode. If you click on the load gradient from file button
,
you can specify a name for the image file that will be used to draw
the texture. The mode will be set to 43 automatically.
- Adjustment
Tab
- The
Adjustment tab contains the controls for the adjustment of the
texture parameters. It is divided into two panels. The panel on the
left corresponds to the buffer A and that on the right to the buffer
B. The texture is built by mixing the buffer A with the buffer B.
The contents of the tab depend on the type of texture you choose.
This enables you to modify the texture settings. You can use the
slider bars to adjust the parameters. See the
description of the various parameters for more details.
- Options
menu

Default function will restore all parameters settings to their
default values.
Mix function will allow you to mix this texture with an another
selected from the ToolPalette.
Load an image file into the buffer. This image is mixed with the
texture.
Clear the buffer. This function fills the buffer with a neutral gray
color.